RemotionUI

Simulated Cursor

Frame-timed cursor with press, ripples, hit targets and labels.

PrimitivePaths & shapes

simulated-cursor30fps · 960×540
Install
$ npx remotion-ui@latest add simulated-cursor

Drives a pointer across percentage-based waypoints with an arrival frame each. Every hop runs its own spring, so the cursor decelerates into a target the way a hand does rather than gliding at a fixed rate.

Give a waypoint a target to ring the hit area, and a label to chip the control being used. Frames listed in clickFrames press the pointer down and fire a ripple.

Each hop runs its own spring, so the cursor decelerates into a target instead of gliding at a fixed rate.

Agent notes

Install first, then import the copied source component locally. AI guide →

Import
@/remotion/primitives/simulated-cursor
  • Use when: frame-level motion primitives and reusable animation wrappers.
  • Customize: points, clickFrames, color, accent, plus copied source for timing, layout, colors, and typography.
  • Rule: do not import this component from the remotion-ui npm package; it is copied into your project.

Usage

Example
import { SimulatedCursor } from "@/remotion/primitives/simulated-cursor"; <SimulatedCursor points={[ { x: 20, y: 60, frame: 0 }, { x: 70, y: 40, frame: 30, target: 96, label: "Render" }, ]} clickFrames={[32]} />

API Reference

PropTypeDescription
pointsArray<{ x: number; y: number; frame: number; label?: string; target?: number }>Percent-based waypoints with arrival frames. `label` chips the point, `target` rings the hit area in px.
clickFramesnumber[]Frames that press the pointer and fire a ripple.
colorstringPointer fill.
accentstringRipple and target ring color.
sizenumberCursor size in px.

Related